Need for Speed the Run Repack for PC
The game was directed by action director Michael Bay and was described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination".
Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their last game received universally poor ratings. The Run was in production for three years, though previous Black Box titles had much shorter development periods. The Run was Black Box's last game before its restructuring in 2012.
Need for Speed: The Run is a racing video game and the eighteenth title in the Need for Speed series. Players take part in street racing across real world locations in the United States. There are over 300 kilometres (190 mi) of road, three times more than Hot Pursuit, making it the biggest Need For Speed game on release. Most event types require the player to overtake opponents to win the race. There are also time attack events and survival events where the players must prevent their vehicle from being destroyed while under attack. Cars are divided into tiers based on performance. During a race, the player can enter a gas station to change the vehicle they are using and make visual customisations. Unlike previous Need for Speed titles, The Run features sections where the player exits their car and is travelling on foot. Gameplay in these sections is restricted to quick time events.
The driving model of the game is described as "sit somewhere between Shift and Hot Pursuit", not as arcade-styled as Hot Pursuit, but neither as simulator-styled as Shift. The Run employs a large range of real-world vehicles, seemingly taking in the usual mix of muscle cars, street racers and refined exotics, described as "each car presents a different driving challenge for the player". Exclusively digitized for the game is the 2012 Porsche 911 Carrera S and the Pagani Huayra. The damage system is similar to that seen in Hot Pursuit. The cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits. There are cosmetic body kits known as Style Pack kits and Aero Pack kits, which affect aerodynamics as well as performance.
An experience points (XP) system is used for unlocking cars and events in multiplayer and Challenge Series races. The game also feature a Rewind option to allows the player to restart an event to their last checkpoint if they wreck their vehicle or rewind their vehicle from a collision or missed opportunity. Rewinds are only available in limited quantities as their amount dependent on the difficulty level that the player has selected; Easy have 10 Rewinds, Normal have 5 Rewinds, Hard have 3 Rewinds and Extreme have 1 Rewind as well as the most difficult AI opponents.
Additionally, Need for Speed Autolog, the Need for Speed franchise's social competition functionality, which was introduced in Hot Pursuitand was previously used in Shift 2: Unleashed, is also back as it continues to track career progression and compare game stats.
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